noVNC/core/decoders/zrle.js
Pierre Ossman d0203a5995 Always return copy of data from socket
We don't know how long the caller will hang on to this data, so we need
to be safe by default and assume it will kept indefinitely. That means
we can't return a reference to the internal buffer, as that will get
overwritten with future messages.

We want to avoid unnecessary copying in performance critical code,
though. So allow code to explicitly ask for a shared buffer, assuming
they know the data needs to be consumed immediately.
2023-06-04 19:12:02 +02:00

186 lines
6.3 KiB
JavaScript

/*
* noVNC: HTML5 VNC client
* Copyright (C) 2021 The noVNC Authors
* Licensed under MPL 2.0 (see LICENSE.txt)
*
* See README.md for usage and integration instructions.
*
*/
import Inflate from "../inflator.js";
const ZRLE_TILE_WIDTH = 64;
const ZRLE_TILE_HEIGHT = 64;
export default class ZRLEDecoder {
constructor() {
this._length = 0;
this._inflator = new Inflate();
this._pixelBuffer = new Uint8Array(ZRLE_TILE_WIDTH * ZRLE_TILE_HEIGHT * 4);
this._tileBuffer = new Uint8Array(ZRLE_TILE_WIDTH * ZRLE_TILE_HEIGHT * 4);
}
decodeRect(x, y, width, height, sock, display, depth) {
if (this._length === 0) {
if (sock.rQwait("ZLib data length", 4)) {
return false;
}
this._length = sock.rQshift32();
}
if (sock.rQwait("Zlib data", this._length)) {
return false;
}
const data = sock.rQshiftBytes(this._length, false);
this._inflator.setInput(data);
for (let ty = y; ty < y + height; ty += ZRLE_TILE_HEIGHT) {
let th = Math.min(ZRLE_TILE_HEIGHT, y + height - ty);
for (let tx = x; tx < x + width; tx += ZRLE_TILE_WIDTH) {
let tw = Math.min(ZRLE_TILE_WIDTH, x + width - tx);
const tileSize = tw * th;
const subencoding = this._inflator.inflate(1)[0];
if (subencoding === 0) {
// raw data
const data = this._readPixels(tileSize);
display.blitImage(tx, ty, tw, th, data, 0, false);
} else if (subencoding === 1) {
// solid
const background = this._readPixels(1);
display.fillRect(tx, ty, tw, th, [background[0], background[1], background[2]]);
} else if (subencoding >= 2 && subencoding <= 16) {
const data = this._decodePaletteTile(subencoding, tileSize, tw, th);
display.blitImage(tx, ty, tw, th, data, 0, false);
} else if (subencoding === 128) {
const data = this._decodeRLETile(tileSize);
display.blitImage(tx, ty, tw, th, data, 0, false);
} else if (subencoding >= 130 && subencoding <= 255) {
const data = this._decodeRLEPaletteTile(subencoding - 128, tileSize);
display.blitImage(tx, ty, tw, th, data, 0, false);
} else {
throw new Error('Unknown subencoding: ' + subencoding);
}
}
}
this._length = 0;
return true;
}
_getBitsPerPixelInPalette(paletteSize) {
if (paletteSize <= 2) {
return 1;
} else if (paletteSize <= 4) {
return 2;
} else if (paletteSize <= 16) {
return 4;
}
}
_readPixels(pixels) {
let data = this._pixelBuffer;
const buffer = this._inflator.inflate(3*pixels);
for (let i = 0, j = 0; i < pixels*4; i += 4, j += 3) {
data[i] = buffer[j];
data[i + 1] = buffer[j + 1];
data[i + 2] = buffer[j + 2];
data[i + 3] = 255; // Add the Alpha
}
return data;
}
_decodePaletteTile(paletteSize, tileSize, tilew, tileh) {
const data = this._tileBuffer;
const palette = this._readPixels(paletteSize);
const bitsPerPixel = this._getBitsPerPixelInPalette(paletteSize);
const mask = (1 << bitsPerPixel) - 1;
let offset = 0;
let encoded = this._inflator.inflate(1)[0];
for (let y=0; y<tileh; y++) {
let shift = 8-bitsPerPixel;
for (let x=0; x<tilew; x++) {
if (shift<0) {
shift=8-bitsPerPixel;
encoded = this._inflator.inflate(1)[0];
}
let indexInPalette = (encoded>>shift) & mask;
data[offset] = palette[indexInPalette * 4];
data[offset + 1] = palette[indexInPalette * 4 + 1];
data[offset + 2] = palette[indexInPalette * 4 + 2];
data[offset + 3] = palette[indexInPalette * 4 + 3];
offset += 4;
shift-=bitsPerPixel;
}
if (shift<8-bitsPerPixel && y<tileh-1) {
encoded = this._inflator.inflate(1)[0];
}
}
return data;
}
_decodeRLETile(tileSize) {
const data = this._tileBuffer;
let i = 0;
while (i < tileSize) {
const pixel = this._readPixels(1);
const length = this._readRLELength();
for (let j = 0; j < length; j++) {
data[i * 4] = pixel[0];
data[i * 4 + 1] = pixel[1];
data[i * 4 + 2] = pixel[2];
data[i * 4 + 3] = pixel[3];
i++;
}
}
return data;
}
_decodeRLEPaletteTile(paletteSize, tileSize) {
const data = this._tileBuffer;
// palette
const palette = this._readPixels(paletteSize);
let offset = 0;
while (offset < tileSize) {
let indexInPalette = this._inflator.inflate(1)[0];
let length = 1;
if (indexInPalette >= 128) {
indexInPalette -= 128;
length = this._readRLELength();
}
if (indexInPalette > paletteSize) {
throw new Error('Too big index in palette: ' + indexInPalette + ', palette size: ' + paletteSize);
}
if (offset + length > tileSize) {
throw new Error('Too big rle length in palette mode: ' + length + ', allowed length is: ' + (tileSize - offset));
}
for (let j = 0; j < length; j++) {
data[offset * 4] = palette[indexInPalette * 4];
data[offset * 4 + 1] = palette[indexInPalette * 4 + 1];
data[offset * 4 + 2] = palette[indexInPalette * 4 + 2];
data[offset * 4 + 3] = palette[indexInPalette * 4 + 3];
offset++;
}
}
return data;
}
_readRLELength() {
let length = 0;
let current = 0;
do {
current = this._inflator.inflate(1)[0];
length += current;
} while (current === 255);
return length + 1;
}
}